![]() ![]() Also, being able to create or find a portrait that does look how you want your character to look if none of the default ones do is part of what is great about having portraits. Custom portraits in general are definitely something I'm very much hoping for, because even a fairly wide range of default portraits runs out after multiple playthroughs (I don't like using the same portrait for more than one character if I can help it). If it would prohibitively expensive to create multiple portraits for each companion (or if funds are simply better spent on something else), would it be feasible to implement this feature but not the additional portraits (so that we can add custom portraits and be able to switch between them in-game)? The IE games allowed portrait additions and overrides, and this doesn't seem as if it would be much more complex. ![]() If one is not found, it could default to the portraits available in the main portrait directory. To allow the player character, custom characters created at the Adventurer's Hall, and mod-added characters the same functionality, the feature could be programmed to check the portrait directory for a folder named after the currently selected character. Each character could have a folder within the portrait directory where alternate player-added portraits could be placed to be selectable from the interface. For example, after we recruit Sagani, we would be able to open the character or inventory screen and choose between the portrait released in Update 3, Kieran Yanner's take on Sagani, Justin Sweet's take on Sagani, etc. Have multiple portraits for each companion by different artists and build the capability to change portraits directly into the character or inventory screen. Indeed, as was the case with IWD I and II portraits, they were different, but shared a somewhat similar style. Sure, and that supports the idea that we could have multiple artists creating portraits that share a basic style or feel to provide more variety and choice without things seeming too mix-n-matched. That portrait, at least to me, looks slightly inspired by the Icewind Dale style. I want to see more art from the creator of the dwarven ranger portrait released with Update 3. I'm not opposed to Justin Sweet and Vance Kovacs creating some of the portraits, but I'd prefer to be able to choose among a range of portraits from different artists (perhaps with some basic stylistic guidelines to unify the general look and feel of the portraits). ![]()
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